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007 · 2026

The Next Craft

A simultaneous in-person hackathon across Lima, Bogotá, Guatemala, Arequipa and El Salvador — Crafter Station × Next, August 1st 2026. I co-organized it and built the landing: Commodore-64 mono, a real 3D C64 you can drag, decks for sponsors, and the registration path into WhatsApp.

Role
Co-organizer · design engineer · landing + decks (Crafter Station × Next)
Status
Live · shipped for the event
Next.js 16R3FMDX decksCommodore monohackathoni18n
Capture coming

What the event needed to feel like

Three hundred hackers, teams of three to five, five cities at once, twelve hours from zero to product. The site had to carry tracks, agenda, prizes, sponsors, FAQ, organizers, and a clear apply path — without looking like every other hackathon landing on the internet. Organizing sat beside the build: the page is also the brochure we sent sponsors.

Decision

Commodore 64 mono, no accent colour

The design direction is a warm black CRT: Silkscreen for PETSCII labels, Borel script for "the next craft" (hello.-style), IBM Plex Mono for body. Strict B&W — no purple gradients, no glass, hard keycap shadows. A real React Three Fiber Commodore 64 sits in the header, spins, and can be dragged, with READY.█ written into the monitor the way Apple wrote hello. into a CRT.

How it's built

Landing, decks, and the registration pipe

Beyond the landing I built MDX sponsor decks under /deck/<slug> — a closed vocabulary of slide components and a keyboard index, styled like the site so a pitch never drifts off-brand. Registration funnels into WhatsApp. Deployed on Vercel at thenextcraft.crafter.run for the day of the event.

Honest outcome

The event ran; the site and decks shipped ahead of it. Crowd and prize figures belong to the organizers' postmortem, not this page. What I can defend is the craft constraint: one memorable mono system, applied to the public landing and to the private decks without diluting either.