007 · 2026
The Next Craft
A simultaneous in-person hackathon across Lima, Bogotá, Guatemala, Arequipa and El Salvador — Crafter Station × Next, August 1st 2026. I co-organized it and built the landing: Commodore-64 mono, a real 3D C64 you can drag, decks for sponsors, and the registration path into WhatsApp.
- Role
- Co-organizer · design engineer · landing + decks (Crafter Station × Next)
- Status
- Live · shipped for the event
What the event needed to feel like
Three hundred hackers, teams of three to five, five cities at once, twelve hours from zero to product. The site had to carry tracks, agenda, prizes, sponsors, FAQ, organizers, and a clear apply path — without looking like every other hackathon landing on the internet. Organizing sat beside the build: the page is also the brochure we sent sponsors.
Decision
Commodore 64 mono, no accent colour
The design direction is a warm black CRT: Silkscreen for PETSCII labels, Borel script for "the next craft" (hello.-style), IBM Plex Mono for body. Strict B&W — no purple gradients, no glass, hard keycap shadows. A real React Three Fiber Commodore 64 sits in the header, spins, and can be dragged, with READY.█ written into the monitor the way Apple wrote hello. into a CRT.
How it's built
Landing, decks, and the registration pipe
Beyond the landing I built MDX sponsor decks under /deck/<slug> — a closed vocabulary of slide components and a keyboard index, styled like the site so a pitch never drifts off-brand. Registration funnels into WhatsApp. Deployed on Vercel at thenextcraft.crafter.run for the day of the event.
Honest outcome
The event ran; the site and decks shipped ahead of it. Crowd and prize figures belong to the organizers' postmortem, not this page. What I can defend is the craft constraint: one memorable mono system, applied to the public landing and to the private decks without diluting either.